Valkyria Chronicles III

Valkyria Chronicles III

Official Japanese Cover Art
Developer(s) Media.Vision
Publisher(s) Sega
Producer(s) Shinji Motoyama
Composer(s) Hitoshi Sakimoto
Series Valkyria Chronicles
Engine Proprietary "CANVAS" engine
Platform(s) PlayStation Portable
Release date(s) Senjō no Valkyria 3: Unrecorded Chronicles Senjō no Valkyria 3: Unrecorded Chronicles Extra Edition
  • JP November 23, 2011
[2]
Genre(s) Tactical role-playing game
Mode(s) Single-player
Media/distribution UMD, Download

Valkyria Chronicles III, known in Japan as Senjō no Valkyria 3 Unrecorded Chronicles (戦場のヴァルキュリア3 Unrecorded Chronicles Senjō no Varukyuria Surī Unrecorded Chronicles?, "Valkyria of the Battlefield 3: Unrecorded Chronicles") is a tactical role-playing game, developed and published by Sega for the PlayStation Portable. It is the third game in the Valkyria Chronicles series and was released on January 27, 2011 in Japan.

An updated version of the game, titled Senjō no Valkyria 3: Unrecorded Chronicles Extra Edition was released in Japan on November 23, 2011.[3]

Occurring in the same time frame as the first game, Valkyria Chronicles III is a side story that follows the exploits of an unwanted and castigated Gallian Army squad during the Imperial invasion of 1935.[4] Contrasting the previous games' bright outlook and recognition for their protagonists, Valkyria Chronicles III explores the themes of being outcast and the search for redemption. As described by its catchphrase, the game tells "The tale of nameless soldiers who, on the verge of despair, changed history."

As of January 2012, there has been no localization announcement, presumably due to the PSP's dwindling popularity in the US along with lower than expected sales of Valkyria Chronicles 2. However, there have been rumors that the game could be potentially released as a Vita title or part of a PS3 HD remaster series.[5][6]

Contents

Gameplay

The main menu interface of Valkyria Chronicles III is styled after a strategic map of the local area the player's forces are currently active in, changing in appearance to match the shifting overall situation between the Nameless and their enemies.[7] Points of interest are marked on the maps by pins of various colors and other symbols, indicating such things as the player's home base, the locations of currently selectable battles, and intermittent cutscenes. By achieving victory in missions and viewing events, the player advances through the game's story. At times the player may be presented with a choice between missions to complete or differing objectives to accomplish during battle. According to the choices the player makes in these situations, subsequent events are altered, ultimately leading to divergent game endings,[8] a first in the series.

In battle, the game retains the major elements of the BLiTZ System used in both previous titles of the series. The player is given an overview of the current situation via an overhead map during Command Mode. Within a mission, each map is but one among a collection of areas interconnected by enemy encampments that can be captured and used by the player. Across all available areas, the player may have up to nine units actively deployed at any time. By spending their Command Points during Command Mode, the player is able to order individual allied units to action, directly controlling them in a realistic 3D environment in Action Mode. While in Action Mode, said units can move, attack enemies, and perform other actions available to them depending on their surroundings, such as crouch behind sandbag barriers or conceal themselves in tall grass. Command Points can also be used to issue Orders that can boost units' statistics, remotely attack enemies, or provide other special effects. When all of the player's Command Points have been spent, or the player elects to end their turn, the Player Phase ends and the Enemy Phase begins, with the game's artificial intelligence moving the opposing forces' units according to the same rules as the player's. Units equipped with appropriate weapons can defend themselves by laying down interception fire when enemy units step into their line of sight, as well as provide supporting fire for nearby friendly units during their attack. Brand new to Valkyria Chronicles III is the addition of character-unique Special Powers,[9] accessible by Kurt, Imca, and Riela. Use of these Special Powers requires Special Points that are far less numerous than Command Points and do not replenish as turns pass, placing a strict limit on how they may be used during any one mission.

When at the Nameless' Home Base, menus detailing the growth and customization of the squad's infantry and vehicles can be accessed.[10] Experience points and money earned by completing missions are used to improve characters' statistics and equipment, respectively. While in previous titles of the series infantry were confined to a specific class type, Valkyria Chronicles III enables players to change all characters' class by altering their equipment. When changing classes that character's statistics also change to match parameters typical to that class, but each individual has a preference for a specific class type or types where their statistics are boosted overall. Through use of experience points, general attributes for all infantry can be increased across four categories: Stamina, Marksmanship, Agility, and Anti-Personnel or Anti-Armor Combat. Experience can also be used to learn new Orders, if available. Each character also has a set of Potentials that can be divided into two categories: Personal Potentials and Battle Potentials. While Personal Potentials are unique and cannot be changed, Battle Potentials are learned through a new system called the Master Table, viewed as a chess board with individual pieces representing Potentials to be learned. By learning new Battle Potentials in combat by performing various actions, those Potentials' pieces light up, tracing lines around the board. More powerful High Potentials are gained by following paths where lines from different class types can intersect. The squad's tank can be extensively customized, with a number of armaments and other parts available to be equipped to the tank, limited by how much weight each part adds to the tank's chassis.

Plot

The game takes place during the Second Europan War. Gallian Army Squad 422, also known as "The Nameless", are a penal military unit composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers. Ordered by the Gallian military to perform the most dangerous missions that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, Altaha Abilia, meaning "Always Ready." The three main characters are No.7 Kurt Irving, an army officer falsely accused of treason who wishes to redeem himself; Ace No.1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home; and No.13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a descendant of the Valkyria. Together with their fellow squad members, these three are tasked to fight against a mysterious Imperial unit known as Calamity Raven, consisting of mostly Darcsen soldiers.

As the Nameless officially do not exist, the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face internationally. While at times this works to their advantage, such as a successful incursion into Imperial territory, other orders cause certain members of the 422nd great distress. One such member, Gusurg, becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven, attached to the ideal of Darcsen independence proposed by their leader, Dahau. At the same time, elements within Gallian Army Command move to erase the Nameless in order to protect their own interests. Hounded by both ally and enemy, the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort. Eventually the Nameless's commanding officer, Ramsey Crowe, who had been kept under house arrest, is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose a true traitor.

Partly due to these events, and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire, the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force. This is short-lived, however, as following Maximilian's defeat, Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire, kept secret by their benefactor. Without the support of Maximilian or the chance to prove themselves in the war with Gallia, it is Dahau's last trump card in creating a new Darcsen nation. As an armed Gallian force invading the Empire just following the two nations' cease-fire would certainly wreck their newfound peace, Kurt decides to once again make his squad the Nameless, asking Crowe to list himself and all under his command as killed-in-action. Now owing allegiance to none other than themselves, the 422nd confronts Dahau and destroys the Valkyrian weapon. Each member then goes their separate ways in order to begin their lives anew.

Development

In September 2010, a teaser website was revealed by Sega, hinting at a new Valkyria Chronicles game.[11] In its September issue, Famitsu listed that Valkyria Chronicles III would be arriving on the Playstation Portable.[12] On September 16, the official Valkyria Chronicles III website was launched to the public with a developers' blog, coinciding with the announcement of the game in the 2010 Tokyo Game Show.

Reception

On its day of release in Japan, Valkyria Chronicles III topped sales charts both for its native PlayStation Portable and across multi-platform statistics.[13] While second overall to The Last Story, the game sold approximately 100,000 units during its premier week,[14] surpassing the initial sales of both its predecessors.

Anime

Senjō no Valkyria 3: Taga Tame no Jūsō
戦場のヴァルキュリア3 誰がための銃瘡
Genre Action, Drama, Military
Original video animation
Directed by Nobuhiro Kondō
Produced by Shinji Motoyama
Written by Hiroshi Ōnogi
Music by Hitoshi Sakimoto
Studio A-1 Pictures
Released June 29, 2011August 31, 2011
Episodes 2
Anime and Manga Portal

Two OVA episodes based on Valkyria Chronicles III will be released on DVD and Blu-Ray in 2011. The first episode will be released on June 29,[15] with the second following on August 31.[16] Both volumes of the OVA will be made available in two separate editions, a "Black Package" and "Blue Package," each with their own distinct cover illustrations and bonus contents. While the first episode of the OVA was planned to have an advance release via the PlayStation Network and Qriocity in April 2011, the outage of those services prevented its digital distribution not long after it began.

References

  1. ^ "Information". Sega. http://valkyria3.jp/information.html. Retrieved 2010-09-16. 
  2. ^ http://www.siliconera.com/2011/08/28/valkyria-chronicles-3-extra-edition-adds-four-new-episodes/
  3. ^ http://www.siliconera.com/2011/08/28/valkyria-chronicles-3-extra-edition-adds-four-new-episodes/
  4. ^ "Valkyria Chronicles 3 confirmed for PSP". Siliconera. http://www.siliconera.com/2010/09/14/valkyria-chronicles-3-confirmed-for-psp. Retrieved 2010-09-16. 
  5. ^ http://www.dualshockers.com/2011/10/17/valkyria-chronicles-iii-in-the-west-all-hope-is-not-lost-its-very-open-ended/
  6. ^ Jonathan Leo Toyad (2011-10-11). "Low sales and localization costs of Valkyria Chronicles II cited as key reasons for Western no-show.". Gamespot. http://www.gamespot.com/psp/strategy/valkyria-chronicles-iii-unrecorded-chronicles/news/6339405/valkyria-chronicles-iii-not-coming-to-us-and-europe. Retrieved 2011-10-30. 
  7. ^ Chris Seto (2010-11-24). "First Impressions: Valkyria Chronicles 3". Through the Looking Glass. http://lookingglass.kokidokom.net/2010/11/24/first-impressions-valkyria-chronicles-3/. Retrieved 2011-01-17. 
  8. ^ Anoop Gantayat (2010-11-04). "Valkyria Chronicles 3 Developers Talk PS3, Love Sim Elements and Cameos". Andriasang. http://www.andriasang.com/e/blog/2010/11/04/valkyria_demo_event/. Retrieved 2011-01-17. 
  9. ^ Ryan Geddes (2010-09-17). "TGS: Valkyria Chronicles 3 Preview". IGN. http://psp.ign.com/articles/112/1121575p1.html. Retrieved 2011-01-18. 
  10. ^ InnerWorldPoland (2011-01-13). "Valkyria Chronicles 3 - character growth". Sega. http://www.youtube.com/watch?v=FRKNg-ssfZo. Retrieved 2011-01-22. 
  11. ^ Brian Ashcraft (2010-09-01). "Is This Teaser Site For Valkyria Chronicles 3?". Kotaku. http://kotaku.com/5627210/is-this-teaser-site-for-valkyria-chronicles-3/. Retrieved 2010-07-16. 
  12. ^ Nathan Grayson (2010-09-15). "Famitsu: Valkyria Chronicles 3 confirmed… for PSP". VG247. http://www.vg247.com/2010/09/15/famitsu-valkyria-chronicles-3-confirmed-for-psp/. Retrieved 2010-07-16. 
  13. ^ Danny Cowan (2011-01-28). "Saling The World: Valkyria Chronicles 3 Tops Japanese Charts". Gamasutra. http://www.gamasutra.com/view/news/32683/Saling_The_World_Valkyria_Chronicles_3_Tops_Japanese_Charts.php. Retrieved 2011-02-02. 
  14. ^ Anoop Gantayat (2011-02-03). "The Last Story Tops the Charts with 115,000 Sales". Andriasang. http://www.andriasang.com/e/blog/2011/02/03/media_create_sales/. Retrieved 2011-02-07. 
  15. ^ "Goods: Part 1". http://valkyria3-anime.sega.jp/goods.html. 
  16. ^ "Goods: Part 2". http://valkyria3-anime.sega.jp/goods_latter.html. 

External links